聘请自由玛雅开发人员和工程师
Christopher Kroll
Chris is a full-stack Unity developer with 10+ years of experience developing for various platforms and genres. 他综合了多种艺术技能, design, mathematics, 通过编程将复杂的想法从想象变为现实. Chris is willing to embrace new challenging projects where he can partner with people who share his passion for game development.
Show MoreErwann Baudet
有计算机科学背景,专攻流体力学, Erwann is a self-sufficient and rigorous technical developer with versatile and strong skills. In the past years, he has developed lots of productions tools in C++/Python and managed a large team of visual effects artists for high-end blockbuster movies. He is focused on emerging new technologies and is always looking for new challenges.
Show MoreIbraheem saleh
Ibraheem is a passionate developer with a keen acumen for learning who solves unique and engaging tech problems, 让伟大的项目成为现实. 他在公共汽车上设计了一个密室, a VR roller coaster, 以及用于车展的AR演示工具, just to name a few. He has proven experience in everything from programming languages and environments, mechatronics, computer animation, VFX, and CAD modeling to CFD and FEA analysis and even some welding and fabrication.
Show MoreGady Elkarif
Gady is a full-stack engineer and a game developer/designer with professional experience working on enterprise and startup projects. He's passionate about learning, expanding his knowledge, 在Unity3D和虚幻引擎中创建高质量的游戏.
Show MoreAna Škaro
安娜是一名软件工程师,拥有计算机科学硕士学位, 专注于虚幻引擎4的游戏开发. In addition to game development, her previous experience ranges from big data engineering and analytics to DevOps, CI/CD, and team leadership. In Ana, you'll find a perpetually curious lifelong learner eager to jump into new problems, 一个善良和有意识的沟通者, 舒适地领导和被领导, and an enthusiastic collaborator.
Show MoreDavid Hartfield
David是密歇根州的一名专注于收入的技术顾问. He helps translate clients' ideas into "tech talk" so they can launch as quickly as possible. He has experience working with a variety of organizations—all the way from one-man startups to Fortune 500 companies. He loves seeing the potential of his projects to add profits, bump up scalability, or cut costs.
Show MoreGuillaume Fradin
作为一个企业家和经验丰富的前端开发人员, Guillaume has years of experience using and creating tools around videos and images. 总是把用户放在第一位, he tries to find the best way to design and develop features so that they can be easily understood and used. He is conscientious, 相信清晰地沟通目标, 迭代最初的想法,不断改进它们, and testing his code thoroughly.
Show MoreEvan Minto
Evan is a full-stack web developer and designer focusing on the front end and can adapt to any web project you throw at him. 他构建了复杂的数字阅读器应用程序, 为创业公司推出设计系统, 在可访问性最佳实践方面培训团队, and more. Evan enjoys solving challenging design problems using UX research practices and cutting-edge web technology. He strongly values usability, performance, 和可维护性,更喜欢与有同样感觉的客户合作.
Show MorePatrick Spizzo
Patrick已经做了十多年的开发者了. First as a sole developer, 然后在一个不断壮大的Java团队工作, 并最终在一个更大的组织中领导两个小团队. Most recently, he has designed and wrote a subscription-based web application for health practitioners. 他能自如地与任何规模的团队合作, communicates very well, loves learning new skills, and tackling new challenges.
Show MoreVladimir Peric
Vladimir是一名拥有Unity经验的游戏开发者, Unreal Engine 4, game development, VFX, animation, modeling, marketing, 企业家精神——发行许多游戏. He's worked as a lead engine developer at Ubisoft and has helped create the AR/VR specialization at Toptal.
Show MoreSebastian Janisz
Sebastian is a rockstar programmer with two decades of programming experience in games and tech, including many solo indie games. He has worked with Disney multiple times, for whom he was tasked with their highest priority R&D projects (including tracking for Jedi Challenges AR, which other experts claimed was impossible). He codes many times faster than normal and is suited for problems that are too difficult, tedious, 或者其他程序员对时间敏感(尤其是在游戏开发中).
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